If you put a gun on the wall in act one, it needs to go off by act three.
Chekhov's Gun is a storytelling principle coined by Russian playwright Anton Chekhov that states every notable element introduced in a story must be relevant to the outcome. If a detail is prominently placed, the reader expects it to matter. It is a promise between writer and reader: nothing is there just for decoration.
This principle keeps your writing tight and purposeful. When you mention a detail - a locked drawer, a strange scar, a letter tucked under a mattress - your reader files it away, trusting it will pay off. Violating that trust makes your story feel cluttered and your reader feel cheated.
Tom Riddle's diary is introduced as a mysterious object and later revealed to be a Horcrux, a setup that echoes across the entire series.
The luminous hound is referenced in legend early on, building tension until the actual (decidedly non-supernatural) dog appears.
Amy's diary entries are introduced as innocent backstory but turn out to be a carefully fabricated weapon in her scheme.
Not everything needs to be a Chekhov's Gun. Let some details exist for atmosphere and texture - just make sure the prominently placed ones pay off.
Disguise your gun among other details. If a character shows off a knife collection, bury the important knife among the rest so the payoff feels earned, not telegraphed.
Keep a running list of every significant detail you introduce. During revision, check each one off when it pays off - or cut it if it never does.
Write a scene of about 500 words where a character enters a room and notices three objects. One of those objects must become the key to resolving the scene's conflict. Read it back and see if a friend can guess which object matters before the ending.
Never Lose Track of a Loaded Gun
Novelium's Consistency Guardian flags unresolved story elements so every setup finds its payoff.