Craft

Chekhov's Gun

/ˈtʃɛ.kɒvz ɡʌn/ noun
IN ONE SENTENCE

If you put a gun on the wall in act one, it needs to go off by act three.

Definition

Chekhov's Gun is a storytelling principle coined by Russian playwright Anton Chekhov that states every notable element introduced in a story must be relevant to the outcome. If a detail is prominently placed, the reader expects it to matter. It is a promise between writer and reader: nothing is there just for decoration.

Why It Matters

This principle keeps your writing tight and purposeful. When you mention a detail - a locked drawer, a strange scar, a letter tucked under a mattress - your reader files it away, trusting it will pay off. Violating that trust makes your story feel cluttered and your reader feel cheated.

Types of Chekhov's Gun

Classic Chekhov's Gun +
Character-Based Chekhov's Gun +
Dialogue Chekhov's Gun +

Famous Examples

Harry Potter and the Chamber of Secrets — J.K. Rowling

Tom Riddle's diary is introduced as a mysterious object and later revealed to be a Horcrux, a setup that echoes across the entire series.

The Hound of the Baskervilles — Arthur Conan Doyle

The luminous hound is referenced in legend early on, building tension until the actual (decidedly non-supernatural) dog appears.

Gone Girl — Gillian Flynn

Amy's diary entries are introduced as innocent backstory but turn out to be a carefully fabricated weapon in her scheme.

Common Mistakes

Introducing too many loaded details

Not everything needs to be a Chekhov's Gun. Let some details exist for atmosphere and texture - just make sure the prominently placed ones pay off.

Making the payoff too obvious

Disguise your gun among other details. If a character shows off a knife collection, bury the important knife among the rest so the payoff feels earned, not telegraphed.

Forgetting your own setups

Keep a running list of every significant detail you introduce. During revision, check each one off when it pays off - or cut it if it never does.

Try It Yourself

Quick Exercise

Write a scene of about 500 words where a character enters a room and notices three objects. One of those objects must become the key to resolving the scene's conflict. Read it back and see if a friend can guess which object matters before the ending.

Novelium

Never Lose Track of a Loaded Gun

Novelium's Consistency Guardian flags unresolved story elements so every setup finds its payoff.

CONTINUE LEARNING
Planning & Structure
During outlining, identify which objects, skills, and details you want to plant early so they pay off at the right moment.
Revision & Editing
In revision, audit every prominent detail. Does it pay off? If not, either weave in a payoff or remove the detail.