Craft

Exposition

/ˌɛk.spəˈzɪʃ.ən/ noun
IN ONE SENTENCE

The background information readers need to understand your story - the who, what, where, when, and why that sets the stage.

Definition

Exposition is any information in your narrative that provides context: character histories, world rules, relationships, past events, and setting details. Every story needs some exposition, but how you deliver it is one of the most important craft decisions you'll make. The term also refers to the opening phase of a traditional plot structure, where the situation and characters are established before the inciting incident kicks the story into motion.

Why It Matters

Exposition is where most beginning writers get into trouble. You know your story's world inside and out, and you want the reader to know it too - so you dump three pages of backstory before anything happens. The challenge is delivering information the reader needs, exactly when they need it, in a way that doesn't stop the story cold. Mastering exposition is mastering the art of invisible craft.

Types of Exposition

Direct Exposition +
Dialogue-Based Exposition +
Environmental Exposition +
Gradual/Distributed Exposition +

Famous Examples

The Fellowship of the Ring — J.R.R. Tolkien

The 'Long-Expected Party' chapter delivers enormous amounts of exposition about hobbits, the Shire, and the Ring's history while keeping the reader engaged through Bilbo's birthday chaos.

Station Eleven — Emily St. John Mandel

Exposition about the pre-pandemic world is delivered through memories, objects, and conversations, never through a narrator explaining what happened.

Dune — Frank Herbert

Herbert distributes complex political, ecological, and cultural exposition across the entire novel, trusting readers to piece together the world gradually.

Common Mistakes

The info dump

Never stop the story to deliver a lecture. If you have a paragraph that starts with 'The history of the kingdom began when...' and goes on for a page, break it up and distribute it.

'As you know, Bob' dialogue

Characters should never tell each other things they both already know purely for the reader's benefit. If it feels unnatural, find another delivery method.

Explaining everything before the story starts

Readers don't need to understand everything upfront. They need enough to follow the current scene. Trust that curiosity will carry them forward.

Burying exposition so deep that readers are lost

There's a balance between too much and too little. If beta readers consistently say they're confused in the first few chapters, you've probably under-exposed.

Try It Yourself

Quick Exercise

Take a piece of complex information your reader needs to know - a character's traumatic past, a political situation, or a world's rules - and write it three ways: as a direct narrator explanation (3-4 sentences), as a dialogue between two characters, and as an environmental detail the character encounters. Compare the three. Which feels most alive? Which one would you actually want to read?

Novelium's Story Bible tracking world details and character backstories for consistent exposition

The Story Bible keeps all your world details and character backstories organized so you can pull out exactly the right piece of exposition when a scene calls for it.

Novelium

Know your world inside out, reveal it inch by inch

Novelium's Story Bible stores everything about your world, characters, and history in one searchable place. When you need to weave in a detail about the magic system or a character's past, it's right there - so you can focus on how to reveal it, not on finding it.

CONTINUE LEARNING
Writing the Draft
Where you make the critical decisions about when and how to deliver background information
Revision & Editing
Where you identify and redistribute exposition that's clumped, missing, or slowing down the pace