Worldbuilding

Guild

/ɡɪld/ noun
IN ONE SENTENCE

An organized group of practitioners united by a shared trade, skill, or purpose, with internal rules, ranks, and collective power.

Definition

In fiction, a guild is an organized body of people who share a profession, magical discipline, or skill set. Guilds provide structure: they have hierarchies, codes of conduct, initiation processes, and collective resources. They're borrowed from medieval trade guilds but expanded in fantasy to cover everything from thieves to mages to assassins. A guild gives your world institutional depth and your characters a community to belong to, rebel against, or navigate.

Why It Matters

Guilds solve a practical storytelling problem: they give your characters a social structure that creates built-in conflict, mentorship, rivalry, and belonging. A guild provides ready-made plot hooks (assignments, promotions, betrayals, expulsions) and a natural way to introduce your world's rules and power dynamics through the character's daily life.

Types of Guild

Trade guild +
Mage guild +
Criminal guild +
Adventurer guild +

Famous Examples

The Lies of Locke Lamora — Scott Lynch

The criminal underworld of Camorr operates through structured guilds with territory, rules, and a secret peace agreement with the nobility.

The Wheel of Time — Robert Jordan

The White Tower is a guild of channelers with rigid internal hierarchy (Accepted, Aes Sedai, Amyrlin Seat) and powerful political influence.

Assassin's Apprentice — Robin Hobb

The royal court functions like a guild system, with specific roles (assassin, stablemaster, fool) that come with obligations and rank.

Common Mistakes

Guilds with no internal politics or disagreements

Any organization with more than three people has politics. Show factions within the guild, competing for leadership, resources, or direction.

Making the guild just a quest board

A guild should have its own culture, traditions, and social dynamics. It's a community, not a vending machine that dispenses missions.

Every guild member is competent and loyal

Real organizations have slackers, traitors, idealists, and bureaucrats. Mix in members who joined for the wrong reasons or who've grown disillusioned.

Try It Yourself

Quick Exercise

Design a guild for your world. Give it a name, a purpose, three ranks (entry, middle, top), and one internal rule that most members secretly resent. Write a scene where a new recruit encounters that rule for the first time and has to decide whether to comply or push back.

Novelium

Keep your organizations straight

Novelium's worldbuilding tools help you track guild hierarchies, rules, key members, and rivalries so your organizations feel consistent and lived-in.

CONTINUE LEARNING
Planning & Structure
Define your guilds' structures and political positions during planning, since they'll generate plot hooks and character dynamics throughout your draft.