Worldbuilding

Government Systems in Fiction

/ˈɡʌv.ərn.mənt ˈsɪs.təmz ɪn ˈfɪk.ʃən/ phrase
IN ONE SENTENCE

The political structures and power hierarchies that organize societies in your fictional world and create pressure on your characters.

Definition

Government systems in fiction are the power structures that determine who rules, how decisions get made, and what happens to people who disagree. They range from monarchies and democracies to theocracies, mage councils, and hive minds. The system you choose shapes everything: what your characters can aspire to, what they fear, and what kinds of rebellion or ambition are possible. A well-designed government doesn't just sit in the background; it actively generates conflict.

Why It Matters

Your characters don't exist in a political vacuum. The government system determines what's legal, who has power, and who gets crushed. Whether your protagonist is a queen navigating court intrigue or a peasant dodging conscription, the political structure shapes every choice they make. Pick a government that creates the specific pressures your story needs.

Types of Government Systems in Fiction

Monarchy +
Theocracy +
Republic or Democracy +
Oligarchy or Council +
Anarchy or Tribal +

Famous Examples

A Song of Ice and Fire — George R.R. Martin

Martin uses feudal monarchy to generate endless succession crises, shifting alliances, and the question of what actually legitimizes power.

Dune — Frank Herbert

A feudal empire layered with religious orders, merchant guilds, and imperial politics, all competing for control of a single resource.

The Goblin Emperor — Katherine Addison

An unwanted heir navigates court politics in an elven empire, showing how government systems constrain even the person at the top.

Common Mistakes

Defaulting to medieval European monarchy without thinking about why.

Ask yourself what government system would naturally arise from your world's geography, resources, and history. A desert nomad culture probably wouldn't build Versailles.

Making the government system window dressing that never affects the plot.

If your world has a parliament, show it passing laws that constrain your hero. If it's a dictatorship, show the surveillance. The system should create obstacles.

Treating the ruling system as universally accepted by everyone in the world.

Every government has dissenters, reformers, and people gaming the system. Show the cracks. That's where your stories live.

Try It Yourself

Quick Exercise

Design two rival nations with fundamentally different government systems (for example, a theocracy and a merchant republic). Write a one-page scene where ambassadors from each nation negotiate a trade deal, and let the friction between their systems drive the tension. Show how each diplomat's worldview is shaped by the politics they grew up in.

CONTINUE LEARNING
Planning & Structure
Deciding your government system early helps you understand what kinds of conflicts your world naturally produces.