Worldbuilding

Alternate History Worldbuilding

/ɔːlˈtɜːr.nət ˈhɪs.tər.i ˈwɜːrld.bɪl.dɪŋ/ noun
IN ONE SENTENCE

The craft of building a world where real history took a different turn, then following the ripple effects with honesty and rigor.

Definition

Alternate history worldbuilding starts with a simple question: what if one thing in real history had gone differently? What if the Roman Empire never fell? What if the printing press was invented in China first? The craft is in following that change honestly, tracing how one divergence reshapes politics, technology, culture, and daily life across decades or centuries. It's not just changing one event; it's understanding how that event was connected to everything else and letting the dominoes fall.

Why It Matters

Alternate history forces you to think about causation in a way that pure secondary-world fantasy doesn't. Because your readers know the real history, every change you make is measured against something concrete. That tension between the familiar and the altered is where the genre's power lives. It also sharpens your worldbuilding instincts generally, because you learn to ask 'why did things turn out this way?' before asking 'what if they hadn't?'

Types of Alternate History Worldbuilding

Point of Divergence +
Slow Divergence +
Speculative Technology Divergence +
Supernatural Divergence +

Famous Examples

The Man in the High Castle — Philip K. Dick

The foundational alternate history novel, exploring a world where the Axis won WWII and America is divided between German and Japanese occupation.

Jonathan Strange and Mr Norrell — Susanna Clarke

Clarke blends alternate history with fantasy, introducing English magic into the Napoleonic Wars with meticulous historical texture.

The Yiddish Policemen's Union — Michael Chabon

A noir mystery set in a world where Jewish refugees settled in Alaska instead of Israel, exploring identity, displacement, and belonging.

Common Mistakes

Changing one historical event but leaving everything else exactly the same.

Trace the ripple effects. If Rome never fell, medieval Europe looks completely different: different languages, different religions, different technology. Follow the chain.

Treating real historical figures as interchangeable chess pieces you can move anywhere on the board.

Historical figures were products of their contexts. If you change the context significantly, those people might never have been born or might have become very different. Be thoughtful about it.

Picking a divergence point but not researching the real history well enough to diverge from it convincingly.

Do your homework. You need to understand why things happened the way they did before you can plausibly argue they could have happened differently.

Try It Yourself

Quick Exercise

Pick one real historical event and change its outcome (a battle lost instead of won, an invention that failed instead of succeeded, a leader who survived instead of dying). Spend 15 minutes writing a timeline of consequences: what changes in the next year, the next decade, and the next century. Then write a short scene set in that altered world, showing one ordinary person living with the consequences.

CONTINUE LEARNING
Idea & Inspiration
Alternate history stories often start with a single 'what if' question about a real event that sparks an entire world.
Planning & Structure
Mapping your divergence point and its ripple effects during planning keeps your alternate world internally consistent.