Worldbuilding

Map Making for Fiction

/mæp ˈmeɪ.kɪŋ fɔːr ˈfɪk.ʃən/ noun
IN ONE SENTENCE

Creating maps for your fictional world to track geography, travel, and spatial relationships so your story's physical logic holds together.

Definition

Map making for fiction is the practice of drawing or designing the geography of your invented world. This ranges from rough sketches on napkins to detailed, publication-ready illustrations. A good map isn't just decorative; it's a working tool that keeps your story's geography consistent, makes travel times believable, and helps you think about how terrain shapes culture, trade, and conflict. You don't need to be an artist. You need to know where things are relative to each other.

Why It Matters

Geography creates story. Mountains isolate cultures. Rivers define borders. Deserts force trade routes through specific passes. A map makes all of this visible and concrete, which means fewer continuity errors and more organic plot opportunities. It also saves you from the embarrassing moment when your character travels north for two chapters, then somehow arrives at a city you said was to the east.

Types of Map Making for Fiction

Working sketch +
Regional map +
World map +
Interior map +

Famous Examples

The Lord of the Rings — J.R.R. Tolkien

The most iconic fantasy map ever made. Tolkien's map of Middle-earth influenced the geography of the story itself, with the journey from the Shire to Mordor functioning as a map-driven plot.

Earthsea series — Ursula K. Le Guin

The archipelago map of Earthsea makes the world feel vast and navigable, with islands as culturally distinct territories separated by dangerous seas.

A Song of Ice and Fire — George R.R. Martin

The maps of Westeros and Essos are essential references for tracking the movements of dozens of characters across a massive world.

Common Mistakes

Making a beautiful map that doesn't make geographic sense

Rivers flow downhill to the sea (they don't split into two). Mountains form ranges, not random dots. Deserts form on the lee side of mountains. Basic geography rules make your map believable.

Designing the map before knowing what the story needs

Build your map around your plot's requirements. If the story needs a mountain pass that's hard to cross, put it on the map. Let story drive geography, not the other way around.

Ignoring scale and travel time

Put a rough scale on your map and figure out how long it takes to get between key locations. A horse covers about 30 miles a day. An army moves slower. Consistency matters.

Try It Yourself

Quick Exercise

Draw a rough map of your story's main setting in 15 minutes. It doesn't need to be pretty. Mark three locations that matter to your plot and draw the route your protagonist takes between them. Note approximate travel times. Does the geography create any obstacles or shortcuts you hadn't considered?

Novelium's worldbuilding workspace showing geographic elements and location tracking

Track your world's geography, locations, and spatial relationships in one organized workspace.

Novelium

Pin your world to the map

Novelium's worldbuilding tools help you organize locations, track distances, and keep your geography consistent so your characters never accidentally teleport across the continent.

CONTINUE LEARNING
Planning & Structure
Even a rough sketch during planning prevents geographic contradictions that are painful to fix during revision.