Worldbuilding

Magic Cost

/ˈmædʒ.ɪk kɒst/ noun
IN ONE SENTENCE

The price a character pays for using magic, whether physical, emotional, moral, or material, which keeps power from becoming a free lunch.

Definition

Magic cost is whatever your characters sacrifice, risk, or spend when they use magic. It can be physical (exhaustion, pain, shortened lifespan), material (rare ingredients, burned fuel), social (stigma, isolation), or moral (corruption, ethical compromise). The cost exists to prevent magic from being a narrative cheat code. Without meaningful costs, magic solves every problem instantly, and your story loses the tension that makes readers care.

Why It Matters

Cost is what turns magic from a superpower fantasy into a storytelling engine. Every time a character weighs whether to use magic, you get a decision point, and decision points are where character reveals itself. The more personal and painful the cost, the more dramatic weight your magic carries.

Types of Magic Cost

Physical cost +
Material cost +
Moral or ethical cost +
Social cost +
Opportunity cost +

Famous Examples

Fullmetal Alchemist — Hiromu Arakawa

The law of equivalent exchange is the ultimate magic cost: to create something, you must sacrifice something of equal value. The entire plot hinges on what the brothers paid.

A Wizard of Earthsea — Ursula K. Le Guin

Every act of magic disrupts the world's equilibrium. The cost isn't just personal; it's ecological, making every spell a moral calculation.

The Black Prism — Brent Weeks

Drafting too much luxin shortens your life and eventually drives you insane, turning every use of power into a countdown.

Common Mistakes

Making the cost too trivial, like mild tiredness that's gone after a nap.

The cost should force genuine trade-offs. If the character can easily recover, the cost isn't doing narrative work.

Establishing a cost early on and then forgetting to enforce it in later chapters.

Track your magic costs like you track character arcs. If the cost matters in chapter 3, it should still matter in chapter 30.

Making every cost physical, leading to repetitive scenes of characters collapsing after spells.

Vary your costs. Emotional, social, and moral costs often create richer drama than physical exhaustion alone.

Try It Yourself

Quick Exercise

Design three different costs for the same magical ability (say, teleportation). Make one physical, one social, and one moral. Write a paragraph for each showing how the cost changes the kind of story you'd tell. Which version creates the most interesting dilemmas for your character?

Novelium

Keep your magic costs consistent

Novelium's consistency tools help you track your magic system's costs and limitations across your entire manuscript, so the rules you set in chapter one still hold in chapter forty.

CONTINUE LEARNING
Planning & Structure
Define your magic costs during planning so your plot can use them as sources of conflict from the start.