Worldbuilding

Fantasy Races

/ˈfæn.tə.si ˈreɪ.sɪz/ noun
IN ONE SENTENCE

The distinct non-human species or peoples in your fictional world, each with their own biology, culture, and narrative role.

Definition

Fantasy races are the invented species and peoples that populate your world alongside (or instead of) humans. Elves, dwarves, and orcs are the classics, but the concept covers everything from Tolkien's hobbits to Jemisin's stone eaters. The best fantasy races aren't just humans with pointy ears or green skin; they have genuinely different biologies, worldviews, and cultural practices that create real narrative friction. How a race perceives time, death, or family should ripple through your entire story.

Why It Matters

Different races give you built-in sources of tension, misunderstanding, and alliance. They let you explore themes of prejudice, coexistence, and identity through a speculative lens. If every race in your world thinks and acts like modern humans in costume, you're leaving your best worldbuilding tools on the table.

Types of Fantasy Races

Classical +
Reimagined Classical +
Wholly Original +
Near-Human Variants +

Famous Examples

The Lord of the Rings — J.R.R. Tolkien

Tolkien set the template with elves, dwarves, hobbits, orcs, and ents, each with distinct languages, histories, and relationships to the world.

The Broken Earth trilogy — N.K. Jemisin

The stone eaters are genuinely alien: immortal, patient, and made of rock. They don't think like humans, and the story is better for it.

The Stormlight Archive — Brandon Sanderson

The Parshendi (Singers) challenge the reader's assumptions about who the 'enemy race' really is, flipping the typical fantasy war narrative.

Common Mistakes

Making each race a monoculture where every elf loves trees and every dwarf loves gold.

Give each race internal diversity. Elves should disagree with each other about politics, religion, and art, just like any real group of people.

Using race as a stand-in for real-world ethnicity in ways that reinforce harmful stereotypes.

Be thoughtful about coding. If your 'savage' race maps directly onto a real-world group, rethink the design. Fantasy races work best when they explore ideas, not replicate prejudice.

Creating ten races but only developing two of them.

It's better to have three fully realized races than a dozen sketches. Only introduce races that your story has room to explore meaningfully.

Try It Yourself

Quick Exercise

Invent a fantasy race that evolved in an extreme environment (deep ocean, volcanic plains, perpetual darkness). Spend 15 minutes writing a one-page description covering their biology, one key cultural practice shaped by that environment, and one source of conflict with humans. Focus on how their environment made them different, not just what they look like.

CONTINUE LEARNING
Planning & Structure
Designing your races during planning helps you build political tensions and cultural conflicts into the foundation of your plot.